Well, not all of them. In fact, only one in particular. Shannox.. Let’s take a step back. I have to say that I am very impressed with the rollout of 4.2. I think Blizzard did a great job on this patch and the rollout, for me at least, went very smoothly. Most of my addons were working (which is a testament to the addon authors, not necessarily Blizzard) and my guild was able to head into the Raid right away without any issues.
Ok, back to Shannox. So, we went into the Firelands raid on Tuesday (10 man) and began to kill trash.. Of course, by that I mean we wiped on trash at least twice. We had no idea how to get to Shannox so we killed trash and made our way around to where it showed on the new Journal (which I have to say is really cool although there are a few details about the fights that should be included like un-tautableness). Of course, this is not the right way to do it. The idea for Shannox is to start killing trash and keep killing trash until he decides he’s had enough of you killing his posse. At that point he will start pathing around and you can pick him up wherever you’ve decided is a good place for the fight.
Shannox is a Hunter. We know this because he drops traps. He even has the Trap Launcher (great, who’s idea what that…). Worst thing is, he has 2 pets! WHAT?!? How come I can’t have 2 pets.. Booo! Anyway, these 2 pets are dogs. They have great names, Riplimb and Rageface. They suck. We had a lot of issues with the strategy we were using on Tuesday because we didn’t really understand the mechanics. On Wednesday, things went much better.
We used a strategy of having one tank on Shannox and one on Riplimb (the only 2 you CAN tank even though they are untauntable) then we had the tanks move them decently far from each other but not too far because it buffs Shannox if you do. The idea is that when the dog goes for the spear he throws, it gives the tanks a chance to drop the stacks of debuff they get from them. The DPS meanwhile are taking down Rageface. He is a real pain in the.. He randomly attacks people and then will do a “facerage” on one person. To get him off you have to do a single hit for 30,000 damage (more in 25). Our team focused on him and got him down first.
Once you get him down, Shannox gets a buff. At this point we worked on Shannox a bit to get him down to the 40%-ish mark. If you get him to 30% before killing both dogs, they get a crazy buff and it’s pretty much all over. So, we get him down to the 40s and then kill Riplimb. Once Riplimb is down, Shannox gets another buff and it’s a DPS race to get him down. We found, at least last night, that he was enraging at 10 minutes. No, we haven’t gotten him down, but we did get to 10%.
One of the biggest things that got us was the traps. Specifically the crystal prison traps. If someone gets caught in the trap, you need to break them out. That is 700k damage that you could be doing on the dogs or the boss. I cannot say I was perfect at avoiding the traps and moving when I saw one dropped on me, but most of the time they are avoidable. If we had only 2 less prisons to kill, we might easily have gotten him down. Remember that also is time spent against the enrage timer we think he has.
A good site we found with decent strategies that I would take a look at is Icy Veins. Our Raid Leader got most of our information from there and they do a good job even showing you screenshots of the different traps so you can learn to recognize them.
I have been having a great time, so far, with this 4.2 release and, while I hate Shannox just like every new boss we face, I do like the more interesting mechanics we deal with. Additionally, while we didn’t get a boss down, that doesn’t mean we didn’t get da lootz! I , personally, got 2 leatherworking patterns (one mail caster and leather physical dps [I think]) and new Bracers. Finally, I got to replace my blue bracers with some pretty great BoE bracers that dropped, not once, but TWICE last night. We also hit Friendly with the new faction in there and were able to buy new cloaks. With the new bracers and cloak I was able to un-reforge a bunch of items that I had reforged for hit.
On a side note, I did the Thrall questline on my druid and got a pretty sweet cloak upgrade from that also. I thought the questline was entertaining and the mechanics of the tasks generally interesting.
So far, 4.2 is a thumbs up for me.